chorus.fm: Post Visual Development in Rogue One

chorus.fm
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Post Visual Development in Rogue One Apr 7th 2017, 18:21, by Jason Tate
Alexander Gustaveson, writing on ILM, about the digital work done on Rogue One:

Much of the work in Post Visual Development is pure design. We design digital environments and sets, we alter designs from pre-production, we create ships, weapons, and creatures.

Designing digital environments after plate photography allows flexibility in storytelling. For example: the Citadel sequence. The modular design and concentric circles allowed Gareth visual cheats: a character can jump huge distances geographically as needed for the plot, but the audience is not lost visually because the symmetry of the design.

Fascinating read.

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